HieraVisVR accepted to ACM CHI 2026
04/2026Our paper, HieraVisVR: Hierarchical Visual Analytics for Motion-Centric VR Playtesting, was accepted to ACM CHI 2026, and I am listed as presenting author.
A simple running log of recent papers, talks, teaching, internships, and other milestones. New entries should be added at the top.
Our paper, HieraVisVR: Hierarchical Visual Analytics for Motion-Centric VR Playtesting, was accepted to ACM CHI 2026, and I am listed as presenting author.
I presented our VR + AI firefighter training project to the Mayor of Alexandria, the Fire Chief, and the Police Chief, discussing how AI-integrated immersive systems can strengthen firefighter commander training in high-pressure scenarios.
Served as a guest lecturer for CSCI 4454 - Augmented and Virtual Reality, sharing work and perspectives around immersive systems.
Our IEEE VR 2024 paper, Understanding Online Education in Metaverse: Systems and User Experience Perspectives, was published.
Began my Ph.D. at George Mason University, continuing my research in VR, user experience, AI-assisted systems, and interactive analysis.
Completed my master's thesis, Machine Learning Automation for Virtual Reality, focused on predictive modeling and procedural design for VR gameplay.