Machine Learning Automation for Virtual Reality
A master's thesis exploring how data-driven and automated approaches can support better VR design and improve user experience.
Publication details
Overview
This thesis investigated a limitation in VR development research and proposed a system that uses user data to support better design and improved experience. The work explored how procedural game difficulty and automated content variation could be used to better understand player response.
Multiple game levels were generated to study the relationship between design parameters and user experience, creating a framework for more systematic experimentation in VR.